![]() ![]() I'd like to increase the reality of the track by adding additional details and I'm a bit murky on which of these are best done in Bob's Track Builder, Which are best done in 3Dsim and which are best done in Rfactor Dev (are there things you can do in Rfactor other than drive the car? If so I had no idea!).ġ Add some additional roads including pit in / pit out, some run-outs a few chicane bypasses and other landmarks that would allow me to better visualize the track. So a milestone and I'm turning some laps and learning the track which is great. OK Folks, Thanks to all your kind help I actually have my track importing from Bob's track builder into RFactor and can take some laps (with the track running in the right direction - learned the hard way that I needed to start my Google Earth path at the start-finish line and proceed in the correct direction that the track runs. I think I am not forgetting anything, I have related the process from memory. (the latter I do from rFactor Devmode as you can see the changes in real time and the adjustment is more accurate). ◙ If there are no errors you should be able to start rF2 in development mode and charging the circuit.įrom this moment on you are ready to start editing everything you need, include animated objects, modify shaders / textures, etc. ◙ Import the new SCN into 3dsimed and check that everything is displayed correctly and use the info tool to check that no objects or textures are missing. ◙ Edit the new SCN to update the search paths with the data of the new structure. ◙ Export the textures to the new structure. ◙ Copy SCN, TDF, AIW, CAM and GDB to the new folder. ◙ Edit the original SCN and delete the lines corresponding to the sky. ◙ Create the structure in moddev locations. Calculation of facet or vertex normals.◙ Export to rF1 in a folder outside of development mode (this will save you work later).Quickly change light source position by mouse.Filter model display by texture, material, and or object.Conversion (single file or batch) to:.Material editing including assignment of textures, bump mapping, specular mapping, environment mapping, transparency, specular power etc.Isolate to open a copy of the memory object in a new window.Explode to edit faces and vertices of object. ![]() XYZ position and rotation including realtime preview.MAS (F1CC, F1-2002, NSR, rFactor) GTR (GTR, GTR2) GTL (GTL).BIG (Toca Race Driver) RES, TRK, CAR (Viper Racing and Nascar Heat). X (Richard Burn Rally) GPS (Bob’s Track Builder) Update:. ![]() GMT rFactor2 MEB (NFS Shift) GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR) GRF (Viper Racing and Nacsar Heat) MOD (Viper Racing and Nacsar Heat) 3DS 3DO (N2003) MTS (F1CC,F1-2002). GMT rFactor2 ERP (F1-2021 to F1-2015) PSSG (F1-2010 – F1-2014 GRID 1 & 2 & AutoSport) VHF SGB and MEB (NFS Shift) GMT (RACE ON, RACE07, RACE, GTR2, GTR, GTL, rFactor) TRK (GTR2, GTL) CAR (GTR2) VEH (rFactor) SCN (rFactor, NSR, F1CC, F1-2002) GRF (Viper Racing and Nacsar Heat) MOD (Viper Racing and Nascar Heat) PTF (N2003,N2003,N4) ģDO (N2003,N2002,N4,GPL,N3,N2,ICR2).
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